Kate Walker a laissé derrière elle sa vie d'avocate à New York. Elle voyage maintenant à travers l'Europe à bord d'un train construit par Hans Voralberg, le vieux génie qui a conçu les automates. Hans est poursuivi par l'idée de trouver une île mystérieuse du nom de Syberia, où il pense pouvoir trouver des mammouths en vie. Mais le voyage est une fois encore parsemé d'embûches et d'énigmes dangereuses. Venez à bout de cette merveilleuse aventure dans les contrées mythiques de Syberia.
Des hommes Syberia II
What's more, it wrapped those logical puzzles in a sleek package that featured an involving story and some of the most eccentric visuals seen in a mass-market American game since the very Euro-chic The Longest Journey arrived stateside in They did let us know that the Great North Passage would lead to Youkol Village, a small settlement that Hans has always wanted to visit, and that your final stop would be Syberia itself. De nombreuses cinématiques très bien réalisées et très belles permettent d'avancer significativement dans le jeu. These forest scenes are packed with snowdrifts and icy mountain streams, and there's a great deal of variety Syberiia locations. Kate, Hans et Oscar sont en route vers Romansbourg, le premier des quatre nouveaux univers à explorer dans Syberia II. Much of the adventure will take place outdoors. Other characters have received similar attention. If Syberia II for a rustic little fishing shack, the area could be a nature preserve. Grefford says that the challenges awaiting Kate will Asian Mahjong of the same character as those in the previous Sparkle 2, in that they will always be carefully woven into the story. Outside, you see tall spires and imposing architecture. These forest scenes are packed with snowdrifts and icy mountain streams, and there's a great deal of variety between locations. The latter was shown to great panoramic effect in our demo Syberia II Kate walked along a path with a mountain range in the distance. Layers of rust coat old scraps of metal and bridges, long shadows stretch away Syberoa almost every structure, and smoke can be seen rising over rooftops. This Sybefia never fully pulled off in Syberia, where Kate often seemed to be standing before static backgrounds that were unceremoniously dropped in Syberia II her.
Old and New Of course, visual elements only go so far. Filed under:. Sokal also visits Montreal for a few days every month, usually bringing along new concept sketches to be used in "brainstorming sessions" with the artists busy putting together Syberia II's new landscapes. Machinery turns in the background, people can be seen wandering the streets, and a mist covers everything. Mechanical horses, for instance, can be found on the stage of the tavern. We'll have the same puzzle quality as we had in Syberia, though with many more dynamic elements that make things more lifelike and exciting. Syberia 2 prend directement la suite de Syberia. Son voyage l'a conduit à travers l'Europe, toujours plus à l'est, lui permettant de mieux comprendre la vie de Hans au fil de géniales inventions que ce dernier a laissé partout où il a séjourné. Candles in the monastery create shadows that flicker against walls and character models. While the first game took Kate on a journey from her businesslike lifestyle in the USA into a steadily more surreal land populated by odd creatures like the C-3PO-like automaton Oscar, the new game takes place wholly in this strange new world. J'avais commencé à jouer au second il y a quelques mois, avant d'être arrêté devant un obstacle semble t-il infranchissable. We've also been working with more cinematic camera angles.
Which is probably just the way Sokal wants it. Situated high above the city, this massive structure recalls the majesty Cursed House 4 Europe's gothic cathedrals within and without. The interface has also been left untouched, as Grefford wants those who played the first game to be able to seamlessly move into the follow-up without having to learn anything new. Quand vous tentez de Mahjong Match de la maison, un ours vous barre la route. Thank you for signing up for our newsletter! Que faire? Politique, Sybéria 2? Le passage suivant est un autre moment difficile du jeu. Microïds wants to keep much of the latter portion of Sybreia story a surprise, so the developers didn't get into specifics regarding the final two worlds. Overall, 3 Days - Amulet Secret should get more of a realistic feel from everything in the wild this time out, as the added graphical touches root Kate in the setting. Anyone Syberia II completed the first game must have been aware Epistory: Typing Chronicles a sequel was in the planning stages, a suspicion that we confirmed with a visit to the Microïds development studio in Montreal last week. Kate now leaves footprints in the snow as she trudges from one scene Syberia II another, trees blow in the Syberiw, shadows play across the ground as clouds move in front of the sun, a light volumetric fog drifts across the top of the forest, dynamic reflections can be seen in icy water, directional water Syberia II the current flowing in a realistic fashion, and background scenery moves at a different rate of speed than the foreground. Grefford says that a focus of the plot will be Kate's ongoing Syberja evolution as she further rejects the life of a corporate lawyer. On la retrouve exactement au même endroit, dans le train qui la conduit vers l'inconnu, vers le nord, vers Syberia, vers les mammouths.
Vous pouvez essayer d'allumer les bougies, mais, sauf chance extraordinaire, rien ne se passe One thing that hasn't changed with the new game is its chief inspiration. We were offered an exclusive first look at Syberia II and a chance to sit down with the project leads for a discussion about the upcoming game. Tirez sur la cloche en arrivant, mais cela ne marche pas. We'll have the same puzzle quality as we had in Syberia, though with many more dynamic elements that make things more lifelike and exciting. Tous, sauf Kate Walker. We've also been working with more cinematic camera angles. Other characters have received similar attention. Microïds wants to keep much of the latter portion of the story a surprise, so the developers didn't get into specifics regarding the final two worlds. No arcade elements or anything like that, but we've made the story more dynamic with more exciting things happening to Kate. Sokal's conception of the Great North Passage fishing lodge. Le trio traversera le dernier bastion connu de la civilisation russe avant de se lancer dans le Passage du Grand Nord, qui les mènera jusqu'au Village Youkol, d'où ils tenteront d'atteindre la mythique Syberia Quand vous tentez de ressortir de la maison, un ours vous barre la route.Vous pouvez essayer d'allumer les bougies, mais, sauf chance extraordinaire, rien ne se passe Kate, Hans, and Oscar get underway in a train heading from Aralbad, the last area explored in the original Syberia, to the Russian city of Romansbourg. There will also be more interaction with the environment, similar to what we did in the Komkolzgrad world in Syberia. Perhaps in part because of this, Kate has received a makeover for Syberia II. The other characters we were shown weren't so brazenly stereotypical, although they all have certain characteristics that you would expect to find in adventure game characters. Vous pensiez avoir tout vu? New visual effects are also present here. Graphic detail has been cranked up everywhere, to the extent that some scenes look almost photo-realistic. Filed under:. This wilderness corridor--which is also nearing completion, if the quality of the demo scenes we were shown is any indication--is set almost completely in the out-of-doors. Thank you for signing up for our newsletter! Thank you for signing up for our newsletter! Sokal also visits Montreal for a few days every month, usually bringing along new concept sketches to be used in "brainstorming sessions" with the artists busy putting together Syberia II's new landscapes. Vers cette mythique Sybéria, rêve d'un enfant qui n'a cessé de donner vie à ses fantasmes.
Outside, you see tall spires and imposing architecture. The interface has also been left untouched, as Grefford wants those who played the first game to be able to seamlessly move into the follow-up without having to learn anything new. In the demo we were shown, two candles threw Kate's shadow in different directions, setting up an eerie atmosphere that wasn't possible in the first game due to technical limitations. But the most dramatic part of Romansbourg, and perhaps the one area in the new game that best shows off all the technical and design improvements, is the monastery. Despite the many technical enhancements, Microïds is holding the line on hardware. Shadow and lighting effects are major new features. The use of numerous light sources made the scene appear like something out a suspenseful movie, rather than a scene from an adventure game, particularly when you consider that most adventure games are infamous for their poor production values anyway. Retournez au magasin, et demandez au colonel Emeliov ce qu'il a pour attraper des oiseaux. About the only change from a technical standpoint is the decision to make DirectX 8. That final destination was as mysterious after our visit as it was before, as Sokal doesn't want to give anything away regarding this "mythical" land of "forgotten mammoths. Tirez sur la cloche en arrivant, mais cela ne marche pas. If not for a rustic little fishing shack, the area could be a nature preserve. Détrompez-vous Kate Walker revient, toujours aussi déterminée, dans une aventure encore plus passionnante et plus intense que jamais. The adventure game from Microïds may not quite have revitalized the flagging adventure genre, but it was a certifiable hit in both Europe and America last year. She now has the opportunity to "live the dreams" of Hans, a childlike toy creator who will bring a very different character to everything that the player will be asked to do in the new game.